Projects + research
Work in practice.
These are the projects with enough evidence to stand as documented work. Context, contribution and development status stay visible. Unreal scene dumps and unfinished toys are kept off this grid.
Case studies / 01
Selected projects
Creative technology work with clear attribution, roles and current status.

Digital Archive Platform
A flexible archive approach spanning fashion and costume, fine art, heritage, museums, education and creative practice.
Fine Art Archive
Sculptural archive and immersive degree-show viewer for University of Salford Fine Art work.

University of Salford Digital Twin
Unreal Engine and real-time 3D workflows for spatial visualisation and experimental simulation.
Vitrine
Developed at the University of Salford with DreamLab; front-end UI and UX developed by Glenn Watts.
Vitrine pipeline
Local Gaussian Splatting for digital preservation. Nested Cinema case study. Public source.

SIMS Website
A responsive website for Salford Immersive & Motion Capture Studios, covering Studio Gen, Studio Kai and XR Lab.
Virtual Catwalk
Online runway for CLO3D-built looks, presented in the browser.
ARTEC Club
Student website and brand system for ARTEC Club at University of Salford SMACT.
Degree Show 2026
Web experience for the University of Salford Degree Show 2026. Stills and a public URL still to be confirmed.
Active research / 02
Workflows and experiments
Research material is presented as work in progress rather than finished product inventory.
Spatial capture and Gaussian Splat workflows
Experiments connecting captured spaces and objects with archives, exhibitions and real-time experiences.
Agentic AI development workflows
AI-assisted research, coding and documentation with human review kept in the loop.
One Way Up
A lightweight teaser for an independent ASI project currently in development.