
Overview
This project investigates how Unreal Engine and real-time 3D can support digital twin workflows, spatial visualisation, architectural communication and experimental simulation/research.
Glenn’s role
Glenn’s work includes technical development, scene preparation and the translation of spatial information into an interactive real-time environment. The project is presented as an experimental workflow and visualisation study.
Development context
Developed at the University of Salford. This page does not claim live facilities management, full operational integration or outcomes beyond the work documented here.
Related research
The project connects to spatial capture, interactive 3D and research into how digital models can support immersive understanding.