SPATIAL COMPUTING

WEBXR / QUEST 3 / HOLOLENS 2

RETURN TO TERMINAL

03. SYSTEM_OVERVIEW

The world is the canvas.

We develop location-based AR and mixed reality interactions that map digital layers onto physical spaces. Using VPS (Visual Positioning Systems) and depth sensing, we anchor content with sub-millimeter accuracy, transforming empty rooms into interactive command centers.

KEY_FEATURES

  • Platform WebXR / Unity
  • Tracking 6DoF / Hand Tracking
  • Hardware Quest 3 / Magic Leap
  • Network Multi-user Sync
Spatial computing environment

FIG 3.0: PASSTHROUGH_OVERLAY_TEST

Hardware prototype for spatial computing